Walk over and talk. No invite, no link, no calendar.
The most expensive thing remote work took from teams is the short conversation. Anything worth two minutes now costs a calendar invite, so it never happens. Proximity voice fixes that at the physics level: your avatar's distance controls what you hear. Walk toward a desk and the voices rise. Step back and they fade. Groups form and dissolve exactly the way they do in a hallway.
Volume and stereo position follow avatar geometry in real time, so a conversation three desks away is a background murmur and the one next to you is crystal clear.
Stand close and you are in a private bubble — nobody outside the radius hears you. Walk into a room and close the door for a hard audio boundary.
Set a wide radius in the break room for spontaneous chat and a tight one in focus zones so deep work stays quiet. Every zone is configurable by an admin.
Proximity Voice is part of every Simantrix workspace, sharing one directory, one permission model and one audit trail with the rest of the office.
Only if you choose always-on mode. Push-to-talk, mute and focus mode are all one keystroke away, and your microphone state is always visible above your avatar so there are no surprises.
Audio is only mixed for avatars inside the radius, and anyone inside it is visible to you on the floor. Rooms with closed doors are hard boundaries — no audio leaves them at all.
Ambient proximity audio is compressed with a modern low-bitrate codec and uses a fraction of a video call. It is designed to run comfortably on ordinary home broadband.
Something we did not cover about Proximity Voice?
Ask the TeamWe build a demo workspace with your team names on the desks, then walk the floor with you. Thirty minutes, no slide deck.